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Retrospection #5
15
Worm shrinking. When worm's tale is cut off worm head and body lose it's size: Worm straight creeping and highlighting of swallowable objects: Showcase the game on RED 2016: Slush boss with slime trail: Some draft stuff about helmets, laser...
Retrospection #4
15
Testing of normal mapping: Draft step of creatures redesign: "plastic" sprites with normal mapping: Draft step (second video) of creatures redesign: "plastic" sprites with normal mapping: Redrawn worms and other creatures: Sloppy worm faces...
Retrospection #3
14
Flies and fleas shadows smothing: Displays and lamps redesign, worm's adrenaline hits, parallax New way to chew and swallow preyramp with lamps and air humidifiers: More natural way to chew and swallow prey (it shrinks into the mouth): Draf...
Retrospection #2
15
First attempt to redesign old flat worms: I don't remember what this video about: Testing of landscape redesign sketch: Test floor windows, united blood puddles, worm jump squeezing: First public release trailer for 3-rd version (landscape...
Retrospection #1
13
Hi everyone! We suddenly decided to start a devlog here. For starter, we are offering you some retrospective of more than five years of the game's development. This is early alpha version of the game: Upgraded version after "Gaminator" comp...
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started by quyse Nov 04, 2016
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started by quyse Dec 29, 2016
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started by Maurogaming Apr 03, 2017
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started by Crevan Mar 29, 2017
2 replies
193 views
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started by StepVibes Dec 06, 2016
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started by Reuma Jan 05, 2017
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141 views